/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.dream.game.network.serverpackets;

import java.util.Collection;

import com.dream.game.model.actor.instance.L2PcInstance;
import com.dream.game.model.actor.instance.L2PcInstance.TimeStamp;

public class SkillCoolTime extends L2GameServerPacket
{
	public Collection<TimeStamp> _reuseTimeStamps;

	public SkillCoolTime(L2PcInstance cha)
	{
		_reuseTimeStamps = cha.getReuseTimeStamps().values();
	}

	@Override
	protected void writeImpl()
	{
		writeC(0xc1);
		writeD(_reuseTimeStamps.size());
		for (TimeStamp ts : _reuseTimeStamps)
		{
			writeD(ts.getSkill());
			writeD(0x00);
			writeD((int) (ts.getReuse() / 1000));
			writeD((int) (ts.getRemaining() / 1000));
		}
	}

}